Game Design Portfolio

fighting_for_fortune_poster

Fighting For Fortune

Fighting For Fortune is a 2D top down arena wave shooter. You’re playing as Captain Grünschnabel, trying to defend your ship and treasures against the rival pirate hordes.

This game was a group project. I filled the roles of the producer and programmer.
My fellow team-mates were: Lilli Pazurek, Mona Lutz and Luca Grünberger. 

Breakout the Microverse

This breakout-stlye game was made in Unity. It expands the core game loop by adding blocks with different behaviours. You have to destroy all blocks, keep the ball in play and dodge debris, that’s falling down.

Theme: This game is set in the universe of microorganisms.

Shader programming

I’ve completed a series of tutorials learning the basics of HLSL (High Level Shader Language). I will develop my skills further in this area.

Sketch to animated 3D model

A lone wanderer searching for purpose. This 3D model was built and animated from scratch in 3ds Max.

Skateboard graphics

These skateboard graphics tell a story of a spaceship pilot, who is pursued by a bounty hunter. He was almost hit by a tracking missile but he eventually escapes.

The three skateboard graphics were composited in Photoshop, using free assets.

skateboard_graphics

Abeecalypse

Abeecalypse is a fast paced shoot em up for android devices.
It is set in the world of bugs and other little crawlers. Your mission is to find a new home for your beehive, since pestizides destroyed your old living environment. On your way to finding a new home, you have to battle against many dangers of nature.

This game was a group project. My fellow team-mates were: Lennard Riemann, Marcel Dittmann and Tughan Özer.

I filled the role of the generalist, helping everywhere I was needed. So I did producing, game-designing, programming and a little bit of art.

abeecalypse

Demon berserk

This demon berserk was modeled and animated from scratch in blender. There are an idle and a walking animation. After the blender workflow this model was implemented and set up to work in Unity3d.

2D Platformer

With this small 2D platformer i was testing the unity tilemap, rule tiles and collision detection using layers.

Note: This art is not mine. You can find the assets here.